Artificial Intelligence
Video Mapping and Animations
Exhibition Management System
Manage exposure the way you like it. All the necessary functions in one tool, allowing you to easily develop and control your exhibition.
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A guide on your phone
Choose a quick-to-deploy solution, allowing you to easily expand and update your content
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Gamification of the place
Work with us to create an immersive experience for visitors to your facility that takes them into a gamified world that makes them rediscover the place.
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Virtual training
Choose our training platform to train your employees quickly and effectively.
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Your virtual company
Choose to fully computerise your business and build with us a modern tool that enhances the working experience for you and your employees.
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Grow your business with AI
Use artificial intelligence to develop your business. Find out how much work the tools we have developed can do for you.
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Bring your building to life
Use striking 3D projection to give your building a spectacular look. Let us prepare a spectacle that attracts the crowds.
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An interactive adventure
Work with us to create an interactive network of standalone Escape Rooms that take your customers on an unforgettable adventure, full of immersive experiences.
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- Applications and interactive exhibitions
- Games
Customer: University of Development
Implementation date: August 2025
The project for the University of Development combined historical education with a modern form of entertainment. Our goal was to create an engaging space that allows participants to explore the past in an accessible and compelling way – both through multimedia storytelling and active participation in popular game show formats.
The first pillar of the project was an educational application composed of seven thematic modules. Five of them take users on a journey through the decades – from the 1970s to the beginning of the 21st century – presenting everyday life, music, technology, propaganda, and the evolving social culture of each era. The remaining two modules focus on key historical and regional themes: the realities of life in the People’s Republic of Poland and the heritage and identity of Silesia. The concept was designed to move beyond the traditional museum format, encouraging free exploration of content in line with the expectations of modern audiences.
The second part of the project was the ‘Cult Game Shows’ zone. We developed five games inspired by iconic television formats: Name That Tune, Familiada, Millionaires, One in Ten, and Wheel of Fortune. The experiences were crafted not only to recreate the gameplay mechanics, but also to capture the unique atmosphere of each show. The experience is further enhanced by a question management system that enables the creation of custom thematic question sets, allowing the games to serve both as an educational tool and an interactive activity that fosters fun and participant engagement.
