Artificial Intelligence
Video Mapping and Animations
Exhibition Management System
Manage exposure the way you like it. All the necessary functions in one tool, allowing you to easily develop and control your exhibition.
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A guide on your phone
Choose a quick-to-deploy solution, allowing you to easily expand and update your content
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Gamification of the place
Work with us to create an immersive experience for visitors to your facility that takes them into a gamified world that makes them rediscover the place.
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Virtual training
Choose our training platform to train your employees quickly and effectively.
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Your virtual company
Choose to fully computerise your business and build with us a modern tool that enhances the working experience for you and your employees.
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Grow your business with AI
Use artificial intelligence to develop your business. Find out how much work the tools we have developed can do for you.
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Bring your building to life
Use striking 3D projection to give your building a spectacular look. Let us prepare a spectacle that attracts the crowds.
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An interactive adventure
Work with us to create an interactive network of standalone Escape Rooms that take your customers on an unforgettable adventure, full of immersive experiences.
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- Applications and interactive exhibitions
Customer: Palace in Chrzęsne
Implementation date: May 2024
The project for the Palace in Chrzęsne combines modern technologies with the historical heritage of the place. Our goal was to create a solution that would allow visitors to discover the past in an engaging, interactive and accessible way, regardless of their age or prior knowledge.
The result of the project is a mobile multimedia application that enriches the tour with augmented reality and immersive video materials. It consists of two modules that guide users through the palace’s history in complementary forms.
The first is a virtual visit, allowing users to transport themselves into the world of the Palace thanks to 360° films, played in VR mode. Visitors can view selected spaces in full immersion, with the ability to look around freely and feel present in the historic interiors.
The second pillar is augmented reality, used in the virtual guide module. The application recognises selected images in space and launches matching video materials, creating the effect of a living history that literally “appears” in the user’s surroundings.
The project is complemented by a clear interface with intuitive navigation, language support and accessibility features such as audio description and sign language translation. This makes the application accessible to a wide range of users, including people with disabilities.
The result is a solution that not only supports the reception of historical content, but also enhances the attractiveness of the exhibition, bringing the Palace in Chrzęsne in line with modern standards of sightseeing and cultural promotion.
